Equipment

'''Weapons Simple Melee Weapons'''

Martial Melee Weapons

Martial Ranged Weapons

Ammunition

Alchemical Shells V          100 GP/10  As per firearm    1 lb.         As per firearm

* You have disadvantage when you use a scorpion chain to attack a target within 5 feet of you. ** Battlefists cannot be disarmed, nor can you wield another weapon or hold a shield in a hand wielding a battlefist. A hand with a battlefist wielded is considered occupied. You cannot use that hand for anything else. m Monks are proficient with this weapon. V These can be either fire, frost, or electrical damage. This replaces the damage properties of the regular shell/slug/bullet.

Properties Returning: A thrown weapon with the returning property allows a dex-based attack roll against AC 10 as a free action to catch it immediately after attacking with it.

Battlefist A weapon adapted from the one originally invented for warforged to attach to their arms during the last war, the newly-popularized version of the battlefist is essentially a heavy gauntlet with a heavy, solid weight at the end. You wield a battlefist by reaching inside the long steel sleeve and holding a horizontal bar, much like a shield, and swinging normally. The battlefist is unwieldy without significant practice, but has the benefit of being nigh-impossible to disarm from a conscious opponent.

War Scythe This weapon is inspired by the common farming implement used to cut swaths of grown hay, but it has a straight handle and a heavier blade. Despite its humble origins, the scythe is recognized as a symbol of death in many cultures because of its use in reaping.